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10 Days in The National Parks

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10 Days in The National Parks

LET THE JOURNEY BEGIN! Get your map ready and plan the perfect vacation, traversing the country to discover picturesque national parks. You'll use strategic means to connect the parks by foot, boat, plane, and car. It's a real race against time to explore America's national parks in 10 days!

There are 78 Scenic National Park cards and 14 Transportation cards (8 double RV/Airplane cards; 6 double Pacific/Atlantic Boat cards). Players turn over the tiles one by one, examine them, and place them in one of the 10 free day spaces on their player board, in any order they choose. Then, in turn, they draw a tile from one of the three face-up piles or from a face-down pile. The new tile can replace a tile on their player board, with the replaced tile (or the unused tile) being discarded onto one of the face-up piles. When a player has correctly connected all of their days, they win the game.

Connections:

On foot: Players travel on foot from one national park to a neighboring national park.
RV connections: Players can use an RV to travel from one national park to another by passing through a third, adjacent national park
. Air connections: Players can use an airplane to travel from one national park to another of the same color.

$21.04
10 Days in The National Parks
$21.04

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LET THE JOURNEY BEGIN! Get your map ready and plan the perfect vacation, traversing the country to discover picturesque national parks. You'll use strategic means to connect the parks by foot, boat, plane, and car. It's a real race against time to explore America's national parks in 10 days!

There are 78 Scenic National Park cards and 14 Transportation cards (8 double RV/Airplane cards; 6 double Pacific/Atlantic Boat cards). Players turn over the tiles one by one, examine them, and place them in one of the 10 free day spaces on their player board, in any order they choose. Then, in turn, they draw a tile from one of the three face-up piles or from a face-down pile. The new tile can replace a tile on their player board, with the replaced tile (or the unused tile) being discarded onto one of the face-up piles. When a player has correctly connected all of their days, they win the game.

Connections:

On foot: Players travel on foot from one national park to a neighboring national park.
RV connections: Players can use an RV to travel from one national park to another by passing through a third, adjacent national park
. Air connections: Players can use an airplane to travel from one national park to another of the same color.

10 Days in The National Parks | Fusion Gaming